Mod Post: Off-Topic Tuesday

Jan. 20th, 2026 08:34 am
icon_uk: Mod Squad icon (Mod Squad)
[personal profile] icon_uk posting in [community profile] scans_daily
In the comments to these weekly posts (and only these posts), it's your chance to go as off topic as you like.

Talk about non-comics stuff, thread derail, and just generally chat among yourselves.

The intent of these posts is to chat and have some fun and, sure, vent a little as required. Reasoned debate is fine, as always, but if you have to ask if something is going over the line, think carefully before posting please.

Normal board rules about conduct and behaviour still apply, of course.

It's been suggested that, if discussing spoilers for recent media events, it might be advisable to consider using the rot13 method to prevent other members seeing spoilers in passing.

The world situation is the world situation. If you're following the news, you know it as much as I do, if you're not, then there are better sources than scans_daily. But please, no doomscrolling, for your own sake.

Well... yes... the world is... isn't it?

Dolly Parton celebrated her 80th birthday (All hail one of the few utterly admirable people around) and it was also the anniversary of Edgar Alen Poe's birth too. I suspect there's a cosmic balance involved in that.

To my own eternal shame I managed to overlook that the 1966 Batman show had it's 60th anniversary last Monday

Disney made something of a tactical error when they asked on Threads for people to post Disney memes about their current mood. Remember a few years back when Elmo asked "How is everyone doing today?" on Twitter and there was a deluge of what social anxiety? Imagine that, but with anger and frustration

Starfleet Academy debuted with two episodes with the anticipated rigmarole from fans and "fans".

No art is above criticism, but the level of vitriol that got sprayed at this show was like a firehose often from those who hadn't watched it and never planned to. I'm not sure what was the worst of it: Was it the racist comments? The sexist comments? The fat shaming? The many combinations of two or more of those?

Was it a perfect show? No, of course not. It's a new show, with a new cast, and a LOT of stuff to shovel into it's premiere episodes. But I thought it showed promise, Sandro Rosta's Caleb is a bit of a dick at the moment (but it pretty enough in a Power Rangers sort of a way to get away with it for maybe one more episode), Holly Hunter is both tiny and imposing, Karim Diané's Kraaag is my favourite Klingon in years, and Gina Yashere's Lura Thok is fantastic! And I love the many easter eggs dotted around the place (There's a passing shot of a Brikar, an Exocomp student, and a scene-stealing extra as a Kelpien who has Doug Jones "Bob Fosse-like" Saru arms swinging thing down to an absolute T so when they're in a scene you NOTICE!)

If you're wanting an even handed but generally positive approach to Trek, I'd suggest the "Trek Culture" YT channel, where their "Ups and Downs" reviews are geeky as hell, but in the FUN way.

I think my biggest gripe was the shiny new "Trek Franchise" opening logo has some lovely new models of the main starships from each series (With the Defiant for DS9), but omits the Protostar and the Cerritos, which just seems rude!
conuly: (Default)
[personal profile] conuly
I held the bannister and I got it

I sat down to look for it

I took it with me because I could not find it

Damn splinter!
sovay: (Rotwang)
[personal profile] sovay
My plans to sleep out a recovery from Arisia were somewhat complicated by the move-in of the new upstairs neighbors and the resonating chamber of feet and furniture our bedroom immediately downstairs of this process necessarily turned into, but the snow remains beautifully fallen and is not even supposed to rain back into immediate slush or, worse, spring.

I am re-reading Kathryn M. Drennan's To Dream in the City of Sorrows (1997) for the first time since it came out and had completely forgotten the introduction by J. Michael Straczynski in which he designates it the first fully canonical novel in the Babylon 5 tie-in line. Despite the volumes of Harlan Ellison I was tracking down in used book stores and reading at the time—his credit as creative consultant was a point in the show's favor—it was not until years later that I caught since how much of his nonfiction voice had been adopted by JMS. "How difficult a task was this? Job would've packed it in, Hercules would've retired, and Orpheus would've decided that his days spent in Hades weren't really that bad."

The Post-Meridian Radio Players have now opened auditions for their spring show: Jeeves & Wooster: Hijinks and Shenanigans. I am seriously considering throwing myself on a slot for the genderswapped adaptation. It would be something of an exercise if I went for it; most of my performance skills do not translate into straight acting and I am frankly missing the facility with accents specified in the sides or I'd be able to code-switch out of being asked all the time where mine's really from. There was an intrusion here from Tiny Wittgenstein which has since been deleted. But even if it's just the hangover from Arisia, I have not auditioned for anything since 2019 and so long as I could decouple the experience from actually landing a part, it suddenly looked as though it might be fun.

Indeed, I had never heard of hickory oil. I am not however thrilled by the prospect of trading off maple syrup.
mific: (Ilya)
[personal profile] mific posting in [community profile] fancake
Fandom: Heated Rivalry
Characters/Pairings: Shane Hollander/Ilya Rozanov, Cliff Marleau, Connors
Rating: Mature
Length: 5144
Content Notes: no AO3 warnings apply. Descriptions of illness, choking, vomiting.
Creator Links: Ragazza_Guasto on AO3
Themes: Crack treated seriously, Pining, Getting back together, Canon LGBTQ+ characters, Angst with a happy ending

Summary: “Can you believe it? How the hell did he end up bagging her?”

Ilya stared, brain not comprehending what his body already seemed to, that Hollander was dating-

“Rose fuckin’ Landry! How does the lamest guy in the League-”

He knew that smile. He thought it was for him, just for him. But it wasn't.

“No,” he whispered. His stomach spasmed.

“You good, Roz?”

Why would he- How could he-

They were holding hands…

“Rozanov? What the fuck?”

He jumped up from the table and stumbled for the front door, just barely making it through before the first mass of petals came up. He heaved as he ran, trying desperately to get away from the pavement, somewhere he could hide what was happening.

Unfortunately, his teammates had followed, because of course they would. He saw a photo of Shane Hollander holding hands with a movie star and promptly threw up.

Who wouldn't be curious?

Reccer's Notes: Hanahaki disease, where a sufferer of unrequited love starts bringing up flowers, has to be one of the crackiest tropes ever. In this story Ilya develops Hanahaki after seeing the pics of Shane going out with Rose Landry. But it's not some gently romantic fluttering of petals from his lips, it's bloodily bringing up a hard, painful tulip bulb, then more flowers, more bulbs. I guess the trope always has a potentially serious outcome (death vs requited love) but to me the "treated seriously" aspects here are the medical details and treatment, the painful and unromantic way the disease affects Ilya, and the way the fic cleverly incorporates his family history, via his mother. Ilya gets very sick indeed before Shane finds out, with inevitable results. Well written, and a great read.

Fanwork Links: All I Do is Stay Winning
All I Do is Stay Winning (podfic by sd_ryan)

full_metal_ox: A gold Chinese Metal Ox zodiac charm. (Default)
[personal profile] full_metal_ox posting in [community profile] fancake
Fandom: Transformers (Bay Movies)
Pairings/Characters: Bumblebee/Ironhide
Rating: Not Rated (I’m going to say Teen And Up; this is brazen steaming erotica, but performed in terms that circumvent meat-centric censorship laws.)
Length: ~800
Content Notes: Alien biology, fusion as relationship, Pervy Human Fancying, size difference, transformation kink
Creator Links: (AO3) [archiveofourown.org profile] crimsonclad; (LJ) [livejournal.com profile] crimsonclad

Theme: Crack Treated Seriously, Pre-AO3 Works, Rare Pairings, Robots, Androids & AI, Worldbuilding, Xeno/Alien Biology

Summary: It was many years since Bumblebee had taken a lover, and as he looked up at Ironhide, he could feel his body trembling. "What do you think we will become?"

Ironhide smiled, and the familiar metallic sound of that motion made Bumblebee shiver. "I don't know, 'Bee. But I can't wait to find out."


Author’s Notes: Perhaps I am more comfortable writing porn with no recognizable gonads????

Reccer's Notes:

Bumblebee's first partner-- so long ago-- had been a sweet thing, and the result of their coupling-- a windmill, turning lazily in the winds of Cybertron-- had been as gentle and solid as their relationship. Once, in the later days of the war, Bumblebee had thrown caution to the wind and mated with an old friend turned traitor, temporary truce formed through their mutual desperation. The result had been a ravenous sawmill, capable of churning through any kind of metal. The sheer power had been intoxicating, but afterward, Bumblebee had felt empty, used. Lonely.

But so many years later, curving up against Ironhide's warm bulk, he knew this would be different. He knew they couldn't help but become something wonderful.


This is another fandom where I scarcely go (and therefore don’t know how common this trope is), but transformation and fusion here become an ecstatic discovery in ways that anticipate Steven Universe. (And don’t miss the avalanche of gleeful bawdy squee in the comments!)

Fanwork Links: WHAT. WHAT., by [livejournal.com profile] crimsonclad on LiveJournal.

[#287 | Hot Water] Voting Post

Jan. 19th, 2026 11:26 pm
fanweeklymod: (Default)
[personal profile] fanweeklymod posting in [community profile] fandomweekly
Here are the entries for this week's challenge:

List of entries )

In order to vote, please reply to this post using the form provided. All comments are screened, and entries are listed in the order they were submitted. For your vote to qualify, you must fill out your entire voting card (all three spots) in order to be counted. First place votes are worth 3 points, second place votes are worth 2 points, and third place votes are worth 1 point. Meeting the bonus goal on an entry gets an extra point for that submission.

When voting, please copy/paste the ENTRY NUMBER and the FIC TITLE from the list above into the spot you're voting for (this prevents accidentally mis-numbering a vote and casting it for the wrong entry). It should look like this:

First Place: 61. Fic Title Here
Second Place: 88. Another Fic Title
Third Place: 47. Finally a third fic title goes here

Please note that you cannot vote for your own entry, and that votes cannot be made anonymously. You do not have to be a member of the community in order to vote, nor have submitted an entry for this week; everyone is welcome to participate in the voting. IP addresses are logged to prevent duplicate voting.



Voting closes Wednesday, January 21, at 9:00PM EST.

Just one thing: 20 January 2026

Jan. 19th, 2026 09:13 pm
[personal profile] jazzyjj posting in [community profile] awesomeers
It's challenge time!

Comment with Just One Thing you've accomplished in the last 24 hours or so. It doesn't have to be a hard thing, or even a thing that you think is particularly awesome. Just a thing that you did.

Feel free to share more than one thing if you're feeling particularly accomplished!

Extra credit: find someone in the comments and give them props for what they achieved!

Nothing is too big, too small, too strange or too cryptic. And in case you'd rather do this in private, anonymous comments are screened. I will only unscreen if you ask me to.

Go!
saxloch: (Default)
[personal profile] saxloch posting in [community profile] fan_flashworks
Title: A Long Walk in Wet Socks
Author: [personal profile] saxloch
Fandom: The Running Man (2025)
Characters: Ben Richards, Evan McCone
Rating: Teen & Up
Length: 748 words
Content Notes: Non-graphic mentions of death of a child
Summary: After escaping the network, Ben is left with nobody--aside from his attempted killer.


 

A Long Walk in Wet Socks )

Mass Chaos

Jan. 19th, 2026 08:36 pm
days_unfolding: (Default)
[personal profile] days_unfolding
Woke up at 9:30 AM. It’s cold out, but the dogs seem unfazed for now. Tried to get the dogs in early because it’s cold, but they didn’t want to come in yet. Okay. I’ll try again in 15 minutes. They still want to stay out. Crazy dogs.

Mass chaos over here. It was Bella, who usually is cooperative, who didn’t want to come in. Finally got her in. Oliver and Lily were in the basement. Oliver came up, but Lily went down in the basement. I finally got her in my arms and brought her up—and Oliver ran back down. I said, “Fine!” and shut the door. Now Bella isn’t eating her food. Sigh. I think that it’s nap time. Gracie went after Bella’s food, and now Bella is eating it. Dogs. Oliver came up. I picked up Lily and was bringing her upstairs when she jumped off right as I was going to shut the basement door. I put her food on the basement stairs because I’m a mom.

Mom’s trust says that tax forms will be mailed in March. Sigh.

Napped. If I wait until tomorrow to get the car jump-started, it’ll be warmer out. So I’ll stay home today.

Lily came upstairs, turned around, and went back downstairs. Oliver made a raid on Zara’s room. Cats!

I’m feeling freezing cold. I don’t know why. I’ve got a headache, so I think that I’ll get to bed early. Fed us all.

PODFIC!!!!

Jan. 19th, 2026 07:55 pm
senmut: Black and White pic of Eliot, Parker, and Hardison (Leverage: OT3)
[personal profile] senmut
Their Holidays [Podfic] (44 words) by blackglass
Chapters: 1/1
Fandom: Leverage (US TV 2008)
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Alec Hardison/Parker/Eliot Spencer
Characters: Eliot Spencer (Leverage), Parker (Leverage), Alec Hardison
Additional Tags: Drabble, Podfic, Podfic Length: 0-10 Minutes, Audio Format: MP3, Audio Format: Streaming
Summary:

A podfic of Their Holidays by Merfilly.

"They each have their own."



Family for Parker [Podfic] (44 words) by blackglass
Chapters: 1/1
Fandom: Leverage
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Alec Hardison/Parker/Eliot Spencer
Characters: Parker (Leverage)
Additional Tags: Introspection, Triple Drabble, Podfic, Podfic Length: 0-10 Minutes, Audio Format: MP3, Audio Format: Streaming
Summary:

A podfic of Family for Parker by Merfilly.



In the Tides of Their Thoughts [Podfic] (44 words) by blackglass
Chapters: 1/1
Fandom: Star Wars - All Media Types, Star Wars Prequel Trilogy, Star Wars: The Clone Wars (2008) - All Media Types, Star Wars Legends - All Media Types
Rating: Teen And Up Audiences
Warnings: No Archive Warnings Apply
Relationships: CC-5052 | Bly/Kit Fisto/Aayla Secura
Characters: Aayla Secura, Kit Fisto
Additional Tags: bly is not appearing, but he's talked about, stable threesome, Double Drabble, Podfic, Podfic Length: 0-10 Minutes, Audio Format: MP3, Audio Format: Streaming
Summary:

A podfic of In the Tides of Their Thoughts by Merfilly.

"Bly is away, but not far from their hearts at all."

snowflake day 10: mood board

Jan. 19th, 2026 08:18 pm
sixbeforelunch: tuvok in front of a mountain background, no text (trek - tuvok)
[personal profile] sixbeforelunch
two log cabins with snow on the roofs in a wintery forest the text snowflake challenge january 1 - 31 in white cursive text

Challenge #10: Big mood. Create a mood board.

Cut for a largeish image )
teaotter: a girl in a pink coat that reads "anti social social club" (Default)
[personal profile] teaotter posting in [community profile] fan_flashworks
Title: The SID as Sock Patterns
Fandom: Guardian
Challenge: Sock
Note: contains links to Ravelry sock patterns


Read more... )

way cool (one might say)

Jan. 19th, 2026 06:41 pm
chazzbanner: (tenting tonight)
[personal profile] chazzbanner
I ran across something kind of cool today. (I'm of the right age to still say 'cool.')

This afternoon I was doing a little clean-up on Find A Grave, connecting linking some relatives to their parents. Name: Mathewson. Wife's maiden name: Howard.

When I was finished with that I found myself wondering if anyone had found where Levi Peach Howard was buried. Was he not in Erie County PA, with his closest relations?

Aha! He was on Finda and correctly linked now - buried in California. Oxnard, seaside city. :-)

I could now update some information on the family tree. As I was doing so, I found that I already had more specific information (not on Finda) on where several people were born. One of these was "Howard Falls, Franklin Township, Erie County, Pennsylvania."

Not expecting much, I google Howard Falls, and was very surprised by what I found.

The Howard Falls Trust

The "About" page tells the story of how the Howard family came to Pennsylvania and developed a quarry business at Howard Falls. The Henry Howard mentioned (with brother Levi) married my great-great grandfather's sister.

-

no fandom : icons : Dreamy Socks

Jan. 19th, 2026 07:08 pm
highlander_ii: Superior Iron Man wearing Dare Devil's red glasses ([SIM] SIM 004)
[personal profile] highlander_ii posting in [community profile] fan_flashworks
Title: Dreamy Socks
Fandom: none
Rating: G
Content notes: None apply
Summary: icons of socks! all of the images are from SockDreams


Dreamy Socks )
alexcat: (Default)
[personal profile] alexcat posting in [community profile] fan_flashworks
Title:A Nice Pair of Socks
Fandom: Marvel Cinematic Universe
Rating: PG
Length: 575
Content notes: None
Author notes: I think I may have gone mad.
Summary: Tony's dress socks keep going missing.

A Nice Pair of Socks  )

Fandom Snowflake Challenge #10

Jan. 19th, 2026 03:19 pm
teaotter: two hands in red mittens cup a snowball in the shape of a heart (snowhands)
[personal profile] teaotter posting in [community profile] snowflake_challenge
Introduction Post * Meet the Mods Post * Challenge #1 * Challenge #2 * Challenge #3 * Challenge #4 * Challenge #5 * Challenge #6 * Challenge #7 * Challenge #8 * Challenge #9

Remember that there is no official deadline, so feel free to join in at any time, or go back and do challenges you've missed.

Fandom Snowflake Challenge #10 )

And please do check out the comments for all the awesome participants of the challenge and visit their journals/challenge responses to comment on their posts and cheer them on.

And just as a reminder: this is a low pressure, fun challenge. If you aren't comfortable doing a particular challenge, then don't. We aren't keeping track of who does what.

two log cabins with snow on the roofs in a wintery forest the text snowflake challenge january 1 - 31 in white cursive text

Write Every day 2026: January, Day 19

Jan. 19th, 2026 11:01 pm
trobadora: (terrible)
[personal profile] trobadora
In the first draft poll, 30% of respondents usually produce a first draft that's very close to the final draft, and no one usually produces first drafts that barely bear resemblance to the final draft. And most respondents (57%) at least sometimes produce a first draft very close to the final draft. *g*

For the "usual" question, slightly more people have too-wordse first drafts (25%, compared to 20% for too sparse), whereas in the "sometimes" question, too sparse is more common (38%) than too words (23%).

(70% of respondents believe that tickyboxes know no such thing as overkill, btw!)

As for me, it differs wildly - I used to produce very clean first drafts that didn't get changed much during editing/betaing, but for the last several years now it's been much more inconsistent. The more I struggle with either writing or finding time/energy to write, the worse my first drafts get - because sometimes I just have to get something, anything, down first, or I won't get anywhere at all. But it's pretty frustrating, so I want to get back to how I used to write, and I need to figure out how to do that with less time and energy than I used to have ...

One thing's remained the same, though: my first drafts are generally too sparse, which is why they always grow - sometimes considerably - during editing as I flesh them out and add in all the things that I had in my head but didn't put in the actual text. *g*

Today's writing

Again not as much as I'd like. I need to actually sit down and finish something, but it's hard to find the energy.

WED Question of the Day

Today I don't have a poll, but instead a request for advice: when you're low on energy, do you have any strategies that make it easier to write? Or to get started writing, at least? Because I often find myself just staring blankly at a page for way too long until I somehow get going, and I'd really rather not. *g* When I have more energy, I can usually get there much more easily, which is really unfair. :p

(I want to be writing! I feel better once I actually get started writing! But getting there is such a pain on some days. *grumbles*)

Tally

Days 1-15 )

Day 16: [personal profile] badly_knitted, [personal profile] brithistorian, [personal profile] carenejeans, [personal profile] chanter1944, [personal profile] china_shop, [personal profile] cornerofmadness, [personal profile] goddess47, [personal profile] luzula, [personal profile] sanguinity, [personal profile] shadaras, [personal profile] sylvanwitch, [personal profile] trobadora, [personal profile] ysilme

Day 17: [personal profile] alightbuthappypen, [personal profile] badly_knitted, [personal profile] brithistorian, [personal profile] carenejeans, [personal profile] chanter1944, [personal profile] china_shop, [personal profile] cornerofmadness, [personal profile] goddess47, [personal profile] luzula, [personal profile] sanguinity, [personal profile] shadaras, [personal profile] sylvanwitch, [personal profile] the_siobhan, [personal profile] trobadora, [personal profile] ysilme

Day 18: [personal profile] badly_knitted, [personal profile] chanter1944, [personal profile] cornerofmadness, [personal profile] luzula, [personal profile] goddess47, [personal profile] sanguinity, [personal profile] shadaras, [personal profile] sylvanwitch, [personal profile] trobadora

Day 19: [personal profile] china_shop, [personal profile] trobadora

Let me know if I missed anyone! And remember you can drop in or out at any time. :)

(no subject)

Jan. 19th, 2026 03:41 pm
maju: Clean my kitchen (Default)
[personal profile] maju
I had a very short night last night; I had some slightly painful gas when I went to bed which kept me awake for a while, then when it stopped being painful I couldn't get to sleep so I eventually got up and read for a while. I don't think I went to sleep until well after midnight. No doubt I'll sleep better tonight.

I finally got some motivation to pick up the granny square I started some weeks ago, and it's now almost finished. The multicoloured blanket I was making squares for before I moved is currently in storage, so this will be a new project. I'm using a yarn I've used before for knitting scarves; I like it because it's part wool and part synthetic and is soft and also washable. Unfortunately it only comes in a few colours but I'm thinking of using just two for the blanket anyway, either dark green and dark purple or dark green and burgundy.

He can have that one

Jan. 19th, 2026 08:07 pm
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)
[personal profile] davidgillon

My sister and I were telling my mother (who is in hospital again) that we had been meeting with her doctor, but he had to dash off because he's adopting and had a meeting with the social worker.

My mother instantly looked across at me and said "He can have that one".

[syndicated profile] bloodydisgustingrss_feed

Posted by Mike Wilson

Following up on the “Breakpoint” update last year for FBC: Firebreak, Remedy Entertainment has released a follow-up with the “Rogue Protocol” update. The second free major content update introduces Endless Shift, a brand-new roguelite-inspired game mode that challenges players to survive escalating waves of enemies while building powerful, unpredictable loadouts on the fly.

Available now as a free update on PC via Steam and the Epic Games StoreXbox Series, and PlayStation 5, Rogue Protocol‘s Endless Shift sends teams of Firebreakers into sealed sections of the Oldest House, where survival depends on teamwork, risk-taking, and rapid adaptation. Each run pits squads against increasingly dangerous waves of Hiss enemies, rewarding successful combat with a new currency called Corruption. Corruption can be spent between waves to unlock Enhancements, weapons, and gear upgrades. No two runs of Endless Shift play out the same, encouraging experimentation and high-stakes decision-making from players.

“With Endless Shift, we wanted to create a fresh experience within the game that spoke directly to the danger and selfless heroism at the heart of Firebreak while tying its gameplay into the initiative’s primary mission: holding the line against any crisis threatening the Oldest House, no matter how unpredictable.”, says FBC: Firebreak Game Director Mike Kayatta.

Progression in Endless Shift extends beyond individual runs. Completing Shifts (runs) unlocks new Enhancements for future attempts, exclusive cosmetics, and allows select upgrades earned in the mode to temporarily carry over into standard Crisis missions, directly tying Endless Shift into the core FBC: Firebreak experience.

In addition to Endless Shift, the Rogue Protocol update includes new weapon inspection animations, new cosmetic items, gameplay improvements, and a range of bug fixes and stability updates. You can check out the details from the patch notes.

And to celebrate the launch of the update, FBC: Firebreak will be free to play on Steam between January 23rd – January 25th at 10am PT / 8pm ET, allowing new players to jump in and experience Endless Shift and the entire game at no cost.

Alongside the free weekend, Remedy is running a Double XP event across all platforms, giving players twice the experience points from all activities for the duration of the event.

The post “Rogue Protocol” Update Now Available for ‘FBC: Firebreak’ appeared first on Bloody Disgusting!.

shewhostaples: (Default)
[personal profile] shewhostaples posting in [community profile] fancake
Fandom: Lord Peter Wimsey
Pairings/Characters: Lord Peter Wimsey/Harriet Vane (not requited - yet)
Rating: G
Length: 12,200
Creator Links: [personal profile] nineveh_uk
Theme: crack treated seriously

Summary: Harriet Vane and Lord Peter Wimsey have triumphantly solved the Wilvercombe murder, and only want to return to London. But first they must solve a new mystery: why they have woken up in one another's bodies, and what on earth are they going to do about it?

Reccer's notes Bodyswap is a pretty cracky trope, but here [personal profile] nineveh_uk uses it very effectively to explore the nuances of the complicated and touchy relationship between Peter and Harriet. As the summary suggests, it's set straight after Have His Carcase, where in canon they seem somehow simultaneously closer to and further away from resolving their relationship than ever. The bodyswap twist doesn't make things any less confusing. The voice is pitch perfect: if Dorothy L. Sayers had thought to write this premise, this is exactly what it would have sounded like.

Fanwork Links: My True Love Has My Heart

Bundle of Holding: Sleepy Hollow

Jan. 19th, 2026 02:08 pm
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll


The tabletop fantasy roleplaying game of early 19th-Century folk horror.

Bundle of Holding: Sleepy Hollow
annathecrow: screenshot from Star Wars: The Phantom Menace. A detail of the racing pod engines. (Default)
[personal profile] annathecrow posting in [community profile] dreamwars

Hi,

welcome to the weekly chat corner. Have anything SW-related to talk about? Come and tell us.

~ ~ ~

Do you ever interact with Star Wars fans who aren't shipping-fandom fans? What has it been like?

I have a coworker who's a SW fan, and it's weird. He knows a lot of the lore, especially the older EU stuff, so I've had some really good talks with him, but the amount of times I did a tire-screech stop in the middle of saying something because oh SHIT, nope, that's shipping fandom, I will not openly admit to the guy I've read erotica about his favorite character...! XD

petra: Barbara Gordon smiling knowingly (Default)
[personal profile] petra
The great imponderable of toasted cheese (100 words) by Petra
Chapters: 1/1
Fandom: Aubrey-Maturin Series - Patrick O'Brian
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Jack Aubrey & Stephen Maturin
Characters: Jack Aubrey, Stephen Maturin
Additional Tags: Drabble, Natural Philosophy, Baffle them with bullshit
Summary:

Jack engages in natural philosophy.


*

A cuppa (100 words) by Petra
Chapters: 1/1
Fandom: Dark Is Rising Sequence - Susan Cooper
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Jane Drew & The Lady (Dark is Rising)
Characters: Jane Drew (Dark is Rising), The Lady (Dark Is Rising)
Additional Tags: Drabble, Hope
Summary:

Jane has tea, not quite alone.


*

How to apply torture (100 words) by Petra
Chapters: 1/1
Fandom: Star Wars Original Trilogy, Star Wars - All Media Types
Rating: General Audiences
Warnings: No Archive Warnings Apply
Relationships: Leia Organa & Darth Vader
Characters: Leia Organa, Darth Vader
Additional Tags: Drabble, Alternate Universe - Soulmates
Series: Part 3 of The Shoop Shoop Soulmate Song
Summary:

Common wisdom says everyone has one soulmate, but common wisdom has forgotten the Force.

[syndicated profile] bloodydisgustingrss_feed

Posted by Mike Wilson

Castlevania: Symphony of the Night holds a special place in many gamers’ hearts. And while the man behind SOTN, Koji Igarashi, gave us a welcome spiritual successor in Bloodstained: Ritual of the Night, there are those longing for a pixel-based version. Enter Barrier Studio and Magnavale: Eternal Soul, which is currently in development for release on Steam.

Details on the story are light at the moment, but the game casts you as Amrita Magnadyne, who has set about exploring Castle Lexington. As one would expect in a Metroidvania, you’ll be scouring the castle, exploring every corner to find new abilities and items in order to progress to new areas. There will also be RPG elements, and plenty of weapons for you to wield.

Eternal Soul doesn’t just take after Symphony, mind you (though the pixel art definitely hits the nostalgia factor nicely). In fact, the developer states that the game also takes after the GBA and DS Castlevania titles. That happens to be in the form of the Soul System from Aria and Dawn of Sorrow, but with a few tweaks. The souls are now split into four categories: Manifest, Augment, Passive and Guardian. Movement will also be fast-paced, as you’ll be making use of your dash and high jump to almost fly around the screen.

Even then, Eternal Soul will still have its own original mechanics. Namely, death functions differently. If you do die, you won’t be sent back to the start menu. Instead, you will be revived at your last save room with no progress lost. However, the foes you encounter will remember your “follies”. There will also be optional side quests with rewards for completion.

Currently, you can keep track of the game via the newsletter.

The post Return to 1997 in ‘Symphony of the Night’-Inspired ‘Magnavale: Eternal Soul’ [Trailer] appeared first on Bloody Disgusting!.

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Posted by Harrison Abbott

There’s a point towards the end of Silent Hill 2 where, having followed a trail of breadcrumbs left behind by your late wife, you eventually reach the “special place” you’ve been searching for all game long.

More than just the action-packed finale of a horror title — where the challenge hits its peak and the skills you’ve been honing over the past 10 hours are put to the ultimate test — the Lakeview Hotel is a site of immense significance for the player character. These scenic lodgings are where our dejected protagonist, James Sunderland, spent the last few happy days he shared with his dearly departed spouse, and where she has astonishingly beckoned him by means of an inexplicable letter from beyond the grave.

Not only that, but arrival at the quaint resort also marks the end of James’ hellish journey through both the town of Silent Hill itself, as well as through the murkiest recesses of his own psyche. A kind of terminus, if you will, at which he’s going to have to face the music and confront a hidden darkness that he’s buried deep down.

Emotions are understandably high, then, as you traverse the corridors of the Lakeview, knowing full well that a reckoning is just around the corner. After all, the place is infected with shameful memories, stained with bitter reminders of past misdeeds, and harbors evidence of a terrible truth that James has been avoiding for too long now. Oh, and as if that wasn’t enough, it’s also crawling with terrifying monsters that are intent on beating him to a bloody pulp.

Anyway, the hotel is doubtlessly the single most important location in this survival horror opus, as it’s where all the juicy narrative revelations are doled out and where we at last get some closure to our harrowing ordeal. Yet for all the seismic bombshells that are dropped, there’s a much subtler moment that flies under the radar here. And it’s one that perfectly encapsulates what makes Silent Hill 2 so damn special.

With Christophe Gans soon to be giving this beloved material the big screen treatment — courtesy of his forthcoming Return to Silent Hill — now seems like a perfect opportunity to do a deep dive into this scene, as well as the masterful experience that surrounds it, to see what all the fuss is about.

Going Down? 

The moment in question couldn’t be more unassuming. For context, in order to get to Room 312 — where James believes his partner, Mary, is somehow waiting for him despite being, you know, very much deceased — you’ll first have to take a detour through Lakeview’s basement.

Doing so entails boarding the designated staff elevator, which has an impractical weight limit stipulating that only one (incredibly malnourished) person can ride per trip. Without any luggage!

Using the lift to ascend or descend floors will therefore require you to shed a few pounds and empty James’ inventory into a nearby locker. Taken at face value, you might assume that the developer’s intent here is simply to ratchet up the tension by denying you access to the gear you’ve come to rely on throughout your playthrough. And that’s at least partly true. After all, you’re required to forfeit your firearms, ammo, and health supplies prior to braving the basement, and, given what you already know is lurking on the building’s upper levels, that’s a pretty daunting ask.

Yet it’s not just these survival tools that you’ll have to give up. On the contrary, you must reduce James’ haul until he’s not a gram over the elevator’s ludicrous weight threshold, which means also parting ways with your keys, your flashlight, your radio, and, potentially, a few items of more sentimental value. For instance, you might decide to surrender a precious photo of your wife or the posthumous missive that represents your very last communication from her (because, again, the elevator really is counting the ounces!)

Technically, you can get away with holding onto both of those personal documents. But, unless you’ve read that beforehand in a walkthrough, you’re more likely to just completely turn out your pockets to board the lift. From a game design perspective, it’s a clever way of putting you in the shoes of a grieving protagonist who’s struggling to come to terms with their devastating loss. Like James, you’ve simply got to let go of Mary if you want to see things through. No matter how hard that might be.

The brief interaction is present in both the original Silent Hill 2 and its 2024 remake, yet it’s especially memorable in the earlier version, as there, you are forced to relinquish every item to the locker individually, rather than in one go. And that extends to Mary’s photo as well.

Looking your wife in the eyes and explicitly confirming that you want to rid yourself of her memento mori lends this farewell even greater heft and (ironically enough) makes you feel the weight of James’ sacrifice all the more. It might be completely in my imagination, but I could swear that there’s a slight delay on the button input when you select the “Put on shelf” option, as if James is hesitating to go through with your intolerable command.

The Artistry of Terror

That last bit may not even be deliberate, by the way. Still, the fact that I think it feasibly could be is a testament to just how purposeful every other element of SH2 feels.

You see, nothing else here has been done by accident or without serious thought being put into it. Indeed, it’s a project where you can tell that the creative team was utterly in sync across the board and where each decision made was in service of a coherent vision.

You might not appreciate all the little nuances and thematic layers on your first go-around, but take it from someone who has rolled the credits dozens upon dozens of times, there’s a reason behind the most inconspicuous of design choices here. The story, the gameplay mechanics, the puzzles, the collectable documents, the item descriptions: it’s all entirely of a piece.

That’s what makes it such a watershed release, and why Gans’ new cinematic adaptation is going to be under intense scrutiny. Silent Hill 2 represents the epitome of a franchise that already set a high bar for survival horror. Not because it’s got some of the most recognizable iconography the genre has ever produced (which it does). Not because it’s one of the scariest experiences we’ve ever been subjected to (which it is). Not even because it has one of the most compelling narratives in all of gaming (which it has).

Rather, it’s because it understands what the virtual art form is capable of when it embraces the things it can do that movies and TV shows can’t. It’s got a depth to it that rivals a classic work of literature, and it rewards repeat playthroughs and analysis in a way that we seldom see from the medium. So, hey, no pressure or anything, Christophe!

Into the Fog

Before going any deeper down the rabbit hole, it’s worth doing a comprehensive plot synopsis. That way, we can talk about how the gameplay and story elements knit together so cohesively, without having to tiptoe around spoilers. Consider yourself warned.

As we’ve already discussed, SH2 has a supremely intriguing hook to get you invested right from the get-go. James Sunderland receives an invitation to Silent Hill from his wife —  whom he is 99.99% certain passed away due to a fatal illness — and decides to respond to this impossible summons.

Upon arriving at the remote settlement, he soon realises that it’s not quite the idyllic vacation spot he so fondly remembers frequenting with Mary back in the day. To say that it’s gone to the dogs would be a profound understatement. The infrastructure has been neglected; the charming small businesses have closed their doors, and all of the residents have seemingly been raptured off the face of the earth. Not to mention, the town has been enveloped by a supernatural fog that prevents any interlopers from leaving its municipal boundaries, and the streets are infested with freakish abominations that are equal parts Jacob’s Ladder and living, breathing Francis Bacon paintings.

With no alternative but to press on, James follows a series of clues about Mary’s whereabouts that have him traipsing from the local bowling alley to the strip club, apartment buildings, hospital wards, and underground prison complex. Along the way, he encounters increasingly disturbing visions and interacts with other lost souls who’ve been similarly called to the town by forces unseen.

There’s the depressive Angela —  whose perception of reality doesn’t quite chime with that of her companions —  the paranoid Eddie —  who has worryingly got his hands on a loaded gun —  and the young Laura —  a precocious whippersnapper who is somehow ignorant of the palpable danger she’s in. The stranger who really grabs James’ attention, though, is Maria, a flirtatious siren who is the spitting image of Mary and who miraculously reanimates whenever she is killed. More on that later.

Anyway, it’s a highly surreal journey that sees James doing everything from plunging his hand into a filthy toilet bowl (don’t ask) to watching two monsters getting it on (again, don’t ask) and eventually putting the trigger-happy Eddie down like he’s Old Yeller. All of which are trials he endures in the vain hope that he might be rewarded in the end with some answers about his darling wife. And boy does he get what he asked for!

You see, when he finally arrives at Room 312 of the Lakeview, after negotiating that elevator debacle, James finds a mysterious VHS tape that provides some much-needed clarity on his situation. Surfacing long-repressed memories, the footage reveals that the sickly Mary did not succumb to her disease as we were initially led to believe. Instead, she was suffocated by her husband in what could have conceivably been an act of compassionate euthanasia, bitter resentment, a selfish desire to be free of burden, or perhaps a combination of all three. Suffice it to say, it’s a major bummer for our “hero”.

In light of this new information, the audience can read Silent Hill as a kind of purgatorial realm that lures in wrongdoers and subjects them to personalised torment. It’s a fundamentally evil place that feeds off your innermost anxieties and traumas, in turn weaponizing them against you.

The obstacles it presents, the strange creatures prowling its streets, and the mind games it plays are therefore different for everyone caught in its thrall. In the case of James, it’s all been a literal guilt trip through his gravest sin. That’s why the town pointedly makes him visit locations like the strip club (tapping into his frustrated libido), the hospital (recalling the place he committed that uxoricidal deed), and a prison (satisfying his desire for punishment). It’s why he also has to endure watching Mary’s doppelganger getting murdered over and over again. In short, it’s a hell of his own making.

Rated M for Mature

As you can tell, SH2 deals with challenging subject matter. James’ arc revolves around themes of misogyny, martyrdom, self-flagellation, and (depending on which ending you unlock) potentially even suicide. Meanwhile, the subplots relating to other characters variously broach such difficult topics as child abuse, gun violence, and sexual assault.

This is obviously thorny stuff that the most reputable forms of entertainment —  like books and theater —  can mishandle if sufficient care isn’t taken. And they’d had way more practice at it than video games circa 2001!

Indeed, the interactive medium was still in relative infancy when Silent Hill 2 launched and had yet to evolve into the legitimate method of storytelling that it is today. Whenever releases engaged with “adult themes” during those awkward growing years, it usually meant that they had a crude sense of humour and would occasionally flash a pair of polygonal breasts at the player. To put it into perspective, one of SH2’s contemporaries was Conker’s Bad Fur Day: a 3D platformer in which you controlled a potty-mouthed squirrel, suffering from a debilitating hangover, who at one juncture has to battle a pile of anthropomorphic shit. Which, to be fair, was about as sophisticated as video game writing got at the time.

It was, therefore, a gutsy move on Team Silent’s part to tackle the subject matter they did here. Given the practically non-existent standards for voice acting and dialogue in that era (just look at Resident Evil’s cutscenes on the PSOne), it could have easily fallen flat on its face and come across as comical. Or worse, tone-deaf.

But the remarkable thing about Silent Hill 2 is that it doesn’t fumble its tricky material at all; instead navigating it with surprising tact, delicacy and emotional intelligence. Angela’s domestic backstory, in particular, could have been outright distasteful if not handled sensitively. Yet it ends up being one of the game’s most accomplished plotlines because the developers knew exactly how far to push it and what parts were best left up to interpretation. Honestly, if a prestige film executed it half as well, you’d be impressed.

On that note, it does help that a lot of the bleakest aspects of the tale are only implied. Nothing is inelegantly spelt out, characters rarely orate their inner thoughts, and there’s no didactic moralising to make sure that you get the message.

Quite the opposite! Instead of being communicated through verbal language, most of the ideas are expressed through the unique language of video games. Case in point, the riddles you’re tasked with solving often tie into James’ preoccupation with crime and punishment, while the dynamic floating camera has us frequently looking down on our avatar, as if to corroborate his suspicions that he is being constantly persecuted.

Then there are all of the passive-aggressive ways that the game taunts you, paralleling how the town is similarly getting under your avatar’s skin. Take that aforementioned bit with the storage locker, for instance, or the sequence wherein a text prompt repeatedly asks if you want to continue descending into a dark abyss — knowing full well that you’re not really being given a choice in the matter.

Getting Your Just Desserts

Of course, this being a survival horror title, the main way you’ll be interacting with its diegesis is by bludgeoning to death all kinds of grotesque beasties. And, as with every other facet of their design, the developers ingeniously use these encounters as a way of getting you to identify with your lead character.

To reiterate, everything that James sees, hears and touches in the world of Silent Hill has been fabricated by the town for the express purpose of messing with him. That extends to all creatures, great and small, that stand between him and his desired reconciliation with Mary.

Effectively living manifestations of his personal demons, they’re not so much physical threats as they are psychological provocations. Sure, they can do some damage if you allow yourself to be mobbed by a large group. However, these skirmishes aren’t going to pose too much trouble unless you’re a proper casual player.

In fact, you get the impression that that’s almost the point. The enemies are supposed to be pushovers because the town is trying to make James (and by extension, you) relive his lowest point. It might not occur to you on a first run but, with the benefit of hindsight, it’s notable that they’re all either explicitly feminine or at the very least have heightened gender qualities. The mannequins are basically two pairs of women’s legs joined together at the waist, the bubblehead nurses have notably short skirts and exposed cleavage, and it doesn’t take a Freudian scholar to deduce what the so-called “flesh lips” are meant to symbolise.

There’s certainly a lot you can read into their visual designs (a popular theory posits that the nurses were conjured from the guilt James carries for having a wandering eye while he impatiently waited for Mary to flatline in the hospital), but the important thing is that they are mostly female. And you’ve got to brutally slaughter them over and over again.

The game doesn’t let you off easy either, cleverly using the tropes of its genre to make sure that these kills are as gruelling as possible. As per survival horror tradition, conserving ammo is encouraged in SH2. Resources are sparsely distributed and, more often than not, you’ll be dispatching the wretched feminine creatures you encounter with a durable melee weapon. This forces you to get up close and personal as you hammer the attack button until there’s no sign of life remaining. Sometimes, your downed foes will even let out eerie screams and spasm on the floor, at which point you can finish them off with a quick kick to the stomach.

As you can imagine, there’s nothing remotely triumphant about these wins. Unlike when you pop off a satisfying headshot on a Ganado in Resident Evil 4, it never once feels good to kill something in Silent Hill 2. You’re just forced to wail on them until they expire. It’s a depressingly hollow victory and a fitting penance, really, considering what James did to wind up in this scenario in the first place.

Speaking of which, the only male-coded character that emerges from our protagonist’s subconscious is the iconic Pyramid Head, and, crucially, he’s also the only one that you cannot kill (not until you reach a pivotal story moment anyway). If you don’t know the lore behind this unstoppable bogeyman, he’s basically a reflection of how James sees himself, insofar as he’s a ruthless executer of women who seems hellbent on slaughtering Maria (Mary’s double) at every chance he gets.

So, you can understand the significance behind which entities the town allows you to kill and which it does not. As part of its malicious psychodrama, you’ll have to defeat countless feminine creatures in order to make James relive his deepest regret on an infinite loop. But you can’t put Pyramid Head out of your misery, because he is you. And that’s something you’re just gonna have to live with.

Before You Judge a Man, Walk a Mile in His Shoes 

As dour as all that sounds, there is hope for salvation. It just depends on you.

Games with multiple endings usually shepherd you towards one denouement or the other by presenting forks in the road at which you’ll have to make clear-cut Path A/Path B decisions. You may be familiar with this well-worn, choose-your-own adventure style of narrative from the likes of Mass Effect, Baldur’s Gate 3 and every single installment in The Dark Pictures Anthology.

It works a little differently in Silent Hill 2, though, as you’re not necessarily aware of how your actions are influencing the final outcome. It’s less about making conscious choices and more about how you subliminally characterise James in moment-to-moment gameplay.

Those who finished the recent Silent Hill f will immediately recognise this unusual approach. In that newer title, your ending was largely determined by whether or not you could help Hinako kick her addiction to pharmaceuticals by resisting the impulse to take any of the game’s “red capsule” healing items.

Meanwhile, in SH2, it’s all to do with how your playstyle informs James’ motivation for battling through the fog. The ending criteria is admittedly quite abstract in this respect. Yet should you keep on top of his vitals and heal whenever necessary, it’ll imply that his self-preservation instincts are intact and tee you up for the optimistic “Leave” resolution (in which James comes to terms with his wrongdoings and emerges from this nightmare as a better man).

Conversely, if you neglect to patch up his wounds and obsess over the kitchen knife in your inventory, it hints at a latent death wish and puts you on a course for a far gloomier conclusion. Then there’s the other canonical ending, in which your persistent clinging to Maria leads to James not learning his lesson, absolving himself of murder, and trading in his old lady for a healthier, sexier model. This novel approach to unlockable endings is yet another fascinating way that the developers break down the barrier between player and avatar in Silent Hill 2.

Roger Ebert famously said that “movies are like a machine that generates empathy”. If we accept that as writ, then video games arguably have the potential to go a step further by having you fully inhabit the role of another person. Perhaps somebody that you might not identify with under any other circumstances. In all frankness, I don’t think the industry manages to seize upon that potential as often as it should. Still, titles like Silent Hill 2 evidence that it can be done, so long as creators are smart and make thoughtful choices about how they use the medium’s language to their advantage.

James is a complex character, fraught with contradiction and obfuscated by his amnesiac backstory. However, the clever methods that the game employs to thrust you into his headspace make you understand him in a way that you never could by just vicariously watching his journey unfold on screen. It’s baked into everything from the subtle interactions it has you performing on his behalf to the combat mechanics and even the way you ultimately can determine his fate. That’s what makes Silent Hill 2 so special and why it still holds up to this day. Like a true work of art, its strengths are timeless.

Return to Silent Hill releases in theaters January 23, 2026 from Cineverse & Bloody Disgusting. Tickets are available now.

The post That “Special Place” That Makes ‘Silent Hill 2’ So Special Itself appeared first on Bloody Disgusting!.

lannamichaels: Matt Smith makes a peace sign with his fingers. This frames one of his eyes. (matt smith fingers)
[personal profile] lannamichaels


Of all the sports I do not follow, american football is certainly up there as a sport I do not follow.

However, of all the sports I do not follow, american football is one where I think they are doing their post season completely correctly: as single elimination.

Can you win a game? No? Okay, season is over, bye bye.

Yes, yes, the season goes on way too long into weather not appropriate for the sport; american football makes sense as a summer or autumn sport, not so much when it's snowing.

But they pick the location of the super bowl years in advance, they hype the fuck out of it, they make it an event, and they know three years in advance what day it will be.

They have achieved marketing perfection and among the reasons they can do that is: SINGLE ELIMINATION PLAYOFFS.

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Posted by Alex DiVincenzo

Dracula attacks a small-town mayor and his wife in our exclusive clip from Vampire Zombies… From Space!, a send-up to campy 1950s B-movies.

Drawing inspiration from Mel Brooks, Ed Wood, and South Park, the sci-fi horror comedy invades Blu-ray and DVD tomorrow, January 20, via ‎Cleopatra Entertainment.

10 years after witnessing her mother’s gruesome death at the hands of Dracula, Mary’s sister and father mysteriously vanish in the small town of Marlow. As Mary investigates their disappearances, a full-blown zombie outbreak erupts.

Amidst the chaos, Mary finds an unlikely ally in Wayne, a chain-smoking greaser with a heart of gold. Together, they uncover Dracula’s master plan: to build an unstoppable army of vampire zombies, using the unsuspecting townspeople of Marlow as his soldiers.

They must band together with hard-nosed police Chief Clarke and rookie Detective Wallace to stop Dracula and his undead legion before they overrun Marlow… and possibly the world!

Canadian filmmaker Michael Stasko directs from a script he co-wrote with Jakob Skrzypa and Alex Forman.

Jessica Antovski, Rashaun Baldeo, Andrew Bee, Oliver Georgiou, Craig Gloster, and Simon Reynolds (Saw VI) star with Judith O’Dea (Night of the Living Dead), David Liebe Hart (“Tim and Eric Awesome Show, Great Job!”), and Lloyd Kaufman (The Toxic Avenger).

The post Dracula Attacks in ‘Vampire Zombies From Space’ Clip [Exclusive] appeared first on Bloody Disgusting!.

lydamorehouse: (MN fist)
[personal profile] lydamorehouse
laser loon art by Cas Fern
Image: Laser-eyed loon flying away with the "Don't Tread on Me Snake" in her beak. The words "Don't Tread on US" appear in laser light trails around her head (by Cas Fern, local tattoo artist.)

I took a break on Sunday. The weather here in Minnesota has finally stepped up to join the resistance. Today we are expecting -20 F/ -29 C windchills and yesterday the windchills were around -11 F /-23 C. I won't lie. I let Mother Nature take my shift. There were things happening, including my singing group, but I spent the day baking hot cross buns and snuggling under blankets.

Rest is resistance, too.

If you are not from around here and/or would like to watch [personal profile] naomikritzer talk about her experiences "commuting," and talk generally, along with Diana McCleery, about what things are like on the ground here in Minneapolis and St. Paul. My friend Cliff interviewed her on an SFF videocast:





It's a good watch? I will say that the guy who opens and closes the video, Bob, is a bit of a character, but if you can get past that and some of the echo in Naomi's microphone, it's very informative. Naomi recently did a ride-along with the folks who are self-organizing to follow and harrass ICE vehicles and so it's fascinating to hear how it's being done. 

I always feel that people don't quite talk enough about the mutual aid that folks are up to--but the truth is the quiet revolution just isn't splashy enough for the front page.

Vacation

Jan. 19th, 2026 08:02 am
susandennis: (Default)
[personal profile] susandennis
The pool's closure has felt kind of like a vacation for me in many ways. Which is weird because I do miss volleyball and I do miss swimming but I'm very much enjoying waking up with nothing I have to and nowhere I have to be. My sleep numbers are in the stratosphere.

But, hopefully, the vacation will be over soon. They are saying they hope to finish up the fix on Tuesday and have the pool open on Wednesday and probably warmed up enough for Volleyball on Thursday.

Oh fuck, the landscape guy just fired up the very loud hedge trimmer and it's just now 8 am. They are supposed to hold off until 9. Old people will be bitchin' today. This is where my neighbor Ingrid, will lean out of her terrace and screech at them to be quiet and then scream at them at length about why they need to be quiet. Irony and Ingrid are one and the same. She usually only comes to elbow coffee when she has some outrageous wrong she needs to have all of us help her correct. This could mean we see her next Saturday.

I have three free months of Apple TV but I really watched what I wanted weeks ago so haven't logged on. Last night I fired it up and ohnyfuckingod, Apple stopped just short of sending someone to take a DNA swab. First the message said my account was locked. I got it unlocked then I had to log in - the first of 5 - yes, that is FIVE times they required me to log in. Happily I had set up security questions and answered those several times - the same ones, over and over again. By the time I got Apple TV on my TV I was way too annoyed to watch any of their shit. I have no use for Apple - the hardware, the software, the company. None.

And I am kind of feeling the same way about Microsoft. Dick (of Dick and Jan) asked for my help yesterday showing him how to do something I showed him how to do a month ago - attach a One Drive document to email. That it was a repeat did not thrill me and then I could not figure out how to sort the documents to show him. It did not help that he kept moving the fucking mouse around while I was trying to figure it out. Also his data was at 98% on his machine so I knew it was going to freeze up beyond use any second. I got the document attached to the email and sent. He kept hitting send and sending the email over and over again with no attachment. Finally, I gave up and told him to call the IT guys. I have not used Windows in the last decade or more and I sure do not miss it. Also call the IT guys first next time.

I did get my closet emptied of shoes. I'll clear it out completely on Friday morning but until then, I'm set.

There is a new season of Night Manager so I thought I'd rewatch Season 1. But, turns out, I'd never seen Season 1! I finished it last night. Season 2 is a serial dropper and the last one won't be until the first week of February. I prefer to watch only when the whole season is available. So I'll hold off for now.

Ingrid has not done her balcony scream yet. I'm disappointed in the old girl.

The egg muffin situation is good. The ones I made reheated really nicely. In fact, they are a little better and easier to eat on the run (walk) when reheated. They are too big and not proportioned correctly but I can fix. I think what I really need is egg bites. I will adjust.

I am skipping exercise this morning. Since the pool is reopening, I am less motivated. The guy teaching today is really annoying. He only does the class on two Mondays a month and today is one of his. Plus, the class is at 10. So it makes no sense to shower and get dressed and then go sweat. So I come home and shower and dress and the day is half gone. Nope. (There is a MWF class earlier that is more advanced exercise. And I think there is even a killer class before that one. So I have choices. I chose none of them.)

Oh these landscape guys are really doing a great job! They are clearing out all the old winter stuff out of the beds and it's looking lovely.

Time to get into the shower and get dressed.

20260119_080227-COLLAGE

Recent walks

Jan. 19th, 2026 04:19 pm
heleninwales: (walking)
[personal profile] heleninwales
We managed two walks last week, both just 4 miles. I had a lot to do in the week, so on Thursday we just walked to Penmaenpool and back. The weather was dull, so I didn't take any photos worth sharing. Saturday, however, turned out quite nice. Again I didn't feel like doing too long a walk so I drove us to Penmaenpool, left the car there and walked along the Mawddach Trail to Abergwynant, headed inland and walked back the short way through the woods.

Looking across to the sunny side of the valley.

View from Mawddach Trail

More here... )

Heading back to Penmaenpool. I always used to call this the Long Boring Bit when walking alone, but if walking and talking with a companion in sunny weather, it doesn't seem so long.

Mawddach Trail




In further news of spring, there was a song thrush singing loudly somewhere in the trees beyond our back garden this afternoon. That's the first time this year that I've heard it. I know the song of the thrush, blackbird and robin, and also wood pigeon, seagull and buzzard, but I want to learn more bird calls and have just downloaded the Merlin app which many friends have recommended.

Late Sunday

Jan. 19th, 2026 10:07 am
days_unfolding: (Default)
[personal profile] days_unfolding
Email to my dad: Do you think that we are heading into a recession? Yahoo! Finance divides stock sectors into subsectors. I was looking at Internet retail because it said that subsector is up. but it looks like the "top" companies are all going down. I have a bad feeling about that. I did my dad's "stoplight' thing, and the markets are borked right now.

I was reading about a medieval museum in Paris, and it talked about how tapestries served for warmth as well as decoration. It occurred to me that I should get a quilt for the wall on the side of my bed to keep it warmer plus it would look cool. I haven't found the right quilt yet. I'll keep looking. (My bedroom is on two outside walls and is cold. That reminds me that I need to get the thermal curtains up.) I think that I might have found one. It's a Hawaiian quilt, made in Maui, with dark green leaves and yellow flowers. I printed a picture of it to put by my bed to see what I think of it in there. It looked good so I bought it. Now to bed.

Picture of the quilt:
hawaiian_quilt.jpg

I canceled Planet Fitness because they moved out of Urbana. They’re trying to make me feel guilty.

Whole lotta munching going on. (I fed Oliver and Lily and Bella and Gracie their dry food late-night meal.)

I kind of want to adopt a senior cat, so I’m using that as incentive to clean the place up. I’m trying to stack the deck to get it done.

I ordered a steam cleaner off of an ad on Facebook, only to find that it’s coming from China. I want to use it now! Sigh. It has a shipping label now.

Okay, NOW I’m going to sleep!

Urgh. The dogs came in the bedroom, and I closed the door. Apparently, it didn’t latch all the way, and Oliver pushed it in and jumped to the ledge above the door. I don’t want to go to sleep with him in here because he’ll come down, and either the dogs will chase him or he will bug me. I’m trying to wait him out. But he knows that I’m trying to wait him out. Who will win? I did!

I had a rare bout of insomnia, so I got up and made oatmeal.

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